The twin Blastoderms are houses, and never a welcome sight for your enemy. The Ravenous Baloth is nicely-costed, and it’s activated ability gives you a sac outlet to gain from Beasts that were going to die anyway. It’s in the higher-costs creatures that Garruk’s Deck begins to shine. ![]() Unsurprisingly, Liliana boasts no beasts, so you’ll gain no extra cards there. Given that seven of your eighteen creatures have the Beast subtype, you can probably expect to draw a card or two from the Savage, though seldom much more than that. In a nice bit of balance, Liliana doesn’t have many ways to deal with a 3/3 regenerator, but she does have a few (Snuff Out, Ichor Slick, even a fortuitiously-timed Fleshbag Marauder).īeyond that there’s a touch of defense/ramp in a pair of Vine Trellises, and a pair of Wirewood Savages make up your only three-drops. Of all the drop-slots in the deck you have the least options at three mana, so paying the Echo on the Troll while working towards your fourth land drop is a splendid play. The Albino Troll is perfectly positioned here as well. The cost is steep, but perhaps someday you’ll live the dream of pitching a Basking Rootwalla to the Mongrel to pump it and turn it Black with a Bad Moon in play. Against Liliana’s Deck, it means that the Mongrel has some rather delightful interactions, such as effectively immune to removal such as Snuff Out and Hideous End. Like the Rootwalla’s Madness, this is situationally useful. A 2/2 for two mana is something of a gold standard, but it also has a novel little twist: pitch a card away, and it gets +1/+1 and becomes the colour of your choice until the end of turn. The Wild Mongrel is another intiguing early option. ![]() As Liliana’s Deck has a minor discard subtheme, the Rootwalla’s Madness ability is not only relevant, but even occasionally useful! The Rootwalla are a great choice, essentially a 1/1 for one mana that has some utility into the midgame for a reasonable cost. The deck packs in two each of Basking Rootwalla, Wild Mongrel, and Albino Troll. It has ample early options, a slight drop-off in the middle, and then some rather substantial and well-chosen back-end bruisers:Įarly drops tend to come in pairs. This is highly irregular- mono-Green beats tends to flood its deck with critters to ensure a steady stream of them, then slave its noncreature options to be ramp and a few support cards, like Giant Growth.ĭespite their reduced prominence, creatures are still the deck’s sole win condition, and so in our analysis it is there we’ll begin.įor the creatures it does have, the deck is structured rather well. Instead, what’s most surprising is that the deck is split dead-even between creatures and noncreature spells. Yes, you have the beaters, and yes there is ramp (albeit very little, more on that later). ![]() That’s not an unreasonable expectation, but Garruk’s Deck bucks convention quite dramatically. For the most part, when you think of mono-Green beats, you tend to think of decks that ramp into the very large beaters Green has been known for for all of its history. Garruk’s deck is an interesting construction. It continued the tradition of the late-season, planeswalker-themed Duel Decks release begun with Jace vs Chandra, and continued with Elspeth vs Tezzeret. Based upon the animosity between its two namesake planeswalkers as found in lore (as well as a novel that actually never ended up getting published, for reasons still unknown), the deck pits a mono-Green beats deck against a comparable mono-Black creation. Just over a year ago, in Octover of 2009, the fourth of the Duel Decks series was released.
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